Java's back: after spending seven years wandering around the wilderness of
Web browsers (where it gave us applets) and servers (where it's had a little
more success, with servlets and JavaServer Pages entrenched as a serious
platform for dynamic content), it's returned to its roots as a language for
programming consumer electronic devices.
J2ME, Java 2 Micro Edition, is a cut-down version of Java, suitable for
running on restricted hardware such as mobile phones, that may have less
storage or processing power than regular PCs. It allows small applications,
called "midlets," to be stored and run on the phone. This lets developers
build more sophisticated services than browser-based platforms like WAP will
allow.
The key problem J2ME addresses is the disparity of mobile phone hardware and
operating systems. Rather than forcing developers to produce a version of
thei... (more)
Welcome, America!
by Tom Dibble
Welcome to the inaugural issue of what in our humble opinion will become
North America's compulsory reading on what wireless is all about and what
it's becoming before you guys and gals overtake us! Through the technological
ages, the U.S. has always held the whip hand over Europe. That has now
changed in one industry: wireless. For the first time in a while, Europeans
have a massive head start on a number of different fronts. These range from
carrier network technology standardization and WAP handset penetration to
cultural acceptance. But it's n... (more)
WAP was first launched commercially in the UK during late 1999, by Orange.
Since then, all the other UK MNOs have followed suit with their support, and
despite the widespread panning WAP has taken in the press, there are now in
the realm of 1-million WAP subscribers in the UK - not too bad for a consumer
technology less than two years old.
Nevertheless, a consistent criticism of WAP is the lack of useful services
available through phones today. In fact this criticism itself encompasses two
points: first, there are few robust and useful services out there; and
second, WAP service... (more)
The mobile gaming industry is relatively embryonic. It's at an early stage of
evolution where fundamental strategies for success are coarsely defined. Its
clear dissimilarity from other rising markets is that it's a marriage of two
extremely successful industries. Established digital games companies are
increasingly recognizing the potential of mobile, and are making efforts to
muscle in on the action. Partnerships between mobile operators, gaming
companies, and device manufacturers are beginning to emerge. With an
estimated 107-million active wireless gamers generating nearly $5... (more)